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One down

I’m about an hour removed from the end of one of my three classes. We submitted the last of our five projects last night, and since each one built progressively on the last (we developed crude games in Java,) we demoed them today in class.

I volunteered to start, because, I explained, I was insecure about mine and I wanted to show it before anyone could compare it with anything other than their own. I ran through it, realized I was rambling, cut it short and sat down.

Then I was both reassured and impressed by what my classmates had done. Reassured because I had imagined everyone else was doing really intricate programming, when in fact I’d been just as involved, maybe more, as anyone. The visual appearances ranged widely—one guy had rewritten his for Java3D after we’d covered it in class, and others hadn’t gone far beyond squares and circles—but I was really impressed by the range of game play, considering that we’d all been working from the same assignments. I wouldn’t claim any of them are about to take the world by storm, but one woman actually had a format I’d never seen before and can’t actually describe; you’d have to see it.

Now, that’s done: on to the Algorithms final, tomorrow at noon. High noon. Cue the showdown music.

Now Playing: This House Is Not For Sale from Love Is Hell by Ryan Adams

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