How do you start learning about game design?
One of the undergrads I work with is an interesting case. He’s quiet, hard to draw out. He comes from one of the state’s desperately poor mill cities, and though he’d never say it, I think he’s still a little uncomfortable at the University, even after a few years. I bet if I described “impostor syndrome” to him, he’d be nodding before I was halfway done.
I think what he really wants to do is write games. I think that’s what drew him to CS, and I think that’s what keeps him at it—or, failing that, the unspoken promise of a well-paying job on graduation.
I’m not a gamer; I can play strategy games, but a few too many times I found that I’d blown a whole afternoon when there was something more important that I really should have been doing, so I just steer clear. As a result, I know next to nothing about the machinery of the games world. I know that graphics and rendering engines have a lot to do with it; I know there’s a lot of custom language development and language parsing that happens in games companies. That’s fine, I can steer him that direction.
But I also know there’s a whole branch of—sociology? anthropology? psychology?—focused on the study of games, what makes good ones, and why people play them. They call it ludology and it really is a serious academic specialty. I don’t think it’s worth steering this kid into that study, but I do think it would benefit him tremendously if we could find some kind of survey of the field so he’s aware that it’s out there; if he can develop an ability to apply their theories, that could help him land a job in games. Maybe.
So call this a sort of LazyWeb query. Does anyone know of a sort of survey of ludology?
Now Playing: Should I Stay Or Should I Go? from Combat Rock by The Clash
Comments
Hope this helps!
Posted by: Jane | March 9, 2007 10:56 AM
Posted by: pjm | March 9, 2007 9:03 PM
Posted by: A | March 10, 2007 6:41 AM